Friday 8 February 2013

Piloteer Roadkill (character Development)



i've duplicated the mesh over and added the changes to each side such as the full sleeve and torn trousers. the sleeves were added to the whole shirts mesh instead of being separate meshes placed on top of the shirt and the arms were separated from the shirt to fit underneath them.


all the meshes have now been combined.


i exported the mesh as an OBJ to place it into road kill. here i'm just playing around with the program to get an idea of how it works.


continued playing with roadkill and here im just making sure will import back into maya as an obj with all the changes to the uv map...YAY!


i also imported it into UDK to double check there's no issues with it importing as previously weve had issues with verts exploding. and hes also in game with special piloteer as a playable character. 












No comments:

Post a Comment