Thursday, 28 February 2013
Tuesday, 26 February 2013
failed animtree (i tried)
i thought that maybe setting up an animtree with blend by speed would automatically map the setting the the xbox analog stick. it was worth a try. but further research suggests this involves scripting with the ground speed and calling the animsets/tree.
we can still use the jog within other events within matinee?
they see me strollin'...the hating (jog cycle)
im not sure i shoulda put this at a 24frame cycle as its pretty much the same speed as the walk cycle :/
Monday, 25 February 2013
Sunday, 24 February 2013
totally fixed the issue!
because i'm an idiot
i figured importing the animation into the animset would also import the weighting and mesh changes...when its the skeletal mesh that needed re importing! DUUUUH!!!!
i figured importing the animation into the animset would also import the weighting and mesh changes...when its the skeletal mesh that needed re importing! DUUUUH!!!!
walk cycle and weighting issues
there is a gap in the shirt and trousers when he walks which i edited in maya yet the import doesnt bring the change over
there was an issue with the collar when animating which was fixed by weighting while animating. yet...this weighting doesn't carry over to udk...
but here is the cycle implemented into the engine
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