Thursday, 10 January 2013

custom character into udk progress



i followed these tutorials to get our character into udk:

http://www.traptcg.com/createacustomgamecharacterinudkpart01flv

http://www.traptcg.com/createacustomgamecharacterinudkpart02flv

http://www.traptcg.com/createacustomgamecharacterinudkpart03flv

http://www.traptcg.com/createacustomgamecharacterinudkpart04flv


I fixed the exploding verts on the character seen here but when i re installed my udk the all the animset imports appeared lying down! to fix it i changed their rotation which now makes the skeletal import sideways 


the two animations have been imported. they are just tiny movements to get it working


animtree

video  http://www.youtube.com/watch?v=rrCp5_z-WxQ&feature=youtu.be


scaling issue.


Tuesday, 8 January 2013

Monday, 7 January 2013

Foliage Progress




All models and textures are made myself in Maya. SpeedTree and Photoshop

Created by Lewis


Friday, 21 December 2012

2 different type of rock we should be looking at for the beach area,

Limestone:


And sandstone:


Different types of archways from limestone and sandstone.







Thursday, 20 December 2012

High Quality - Low polygon assests


In your 2D textures within hypershade, use your normal maps as "Tangent Space Normals" instead of bump, it will keep most of your rendered high poly model details. 


Although there is a couple of problems with UDK it doesn't seem to like the normal maps very much (maybe because i didn't unwrap my UV's). Although it will look better with a correct texture as it keeps most of it's detail.



Pretty good techniques for rocks alone: http://vimeo.com/6332832

Saturday, 8 December 2012