In your 2D textures within hypershade, use your normal maps as "Tangent Space Normals" instead of bump, it will keep most of your rendered high poly model details.
Although there is a couple of problems with UDK it doesn't seem to like the normal maps very much (maybe because i didn't unwrap my UV's). Although it will look better with a correct texture as it keeps most of it's detail.
Pretty good techniques for rocks alone: http://vimeo.com/6332832
No comments:
Post a Comment