after banging my head against a wall dealing with code, i decided to try doing it again with kismet
with the above kismet it disables the A & D keys, so there is no camera bobbing when the character sidesteps
With this one i wanted to try getting the character to change the position theyre facing when diffferent keys are pressed
however no matter what the vector information is, it will change the camera position to the same axis
need to find out why its doing this
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