Thursday, 31 January 2013

custom character in blank udk project


we now have a character into our blank udk project and working within one of our map iterations...HAZZAR!!! 

Monday, 28 January 2013

ruins research


just getting an idea of what older pillars look like from mayan, roman & aztec cultures look like after age/weather have affected them

Updated Water Texture - New Trees



 
 
Created by Lewis stocker

Friday, 25 January 2013

Update Landscape with ambient occlusion map



Chieftain Model Update


Work In Progress



By Paul

Update Work



work in progress: seperate character meshes



started off by modeling the shirt shape



then as a separate mesh i added the ripped section of the shirt by duplicating the bottom faces 


i did the same for the collar shape


and the ripped sleeve 



and i started modelling the shape of the head :/ 



all meshes together so far

Monday, 21 January 2013

Character development and help

We've gone back to the first block out of the character and lewis has arranged verts more inward to smooth him out. 





we've also tested the mesh in mudbox to get an idea of what we can do for its shape :) 


Side scrolling camera






after banging my head against a wall dealing with code, i decided to try doing it again with kismet


with the above kismet it disables the A & D keys, so there is no camera bobbing when the character sidesteps


With this one i wanted to try getting the character to change the position theyre facing when diffferent keys are pressed


however no matter what the vector information is, it will change the camera position to the same axis
need to find out why its doing this



Village Bridge update


New village bridge by Paul

Bridge Research


Village Bridge research by Paul

Village Well


Village Well By Paul

Chieftain Hut


Chieftain Hut By Paul

character flail


so trying to tweak the character more and this image just defines the frustrations i'm having with the very defined straight edges. will need some advise on how to fix it


:(

Friday, 11 January 2013

Character development



LOD foliage





Character import with camera set up

http://www.youtube.com/watch?v=t3Bz0tCsTzw

Side scrolling cameras

As a part of our cinematic feel we decided upon having a side scrolling camera as part of our cinematic feel

http://gamedev.stackexchange.com/questions/15978/udk-sidescrolling-camera-not-working

this link leads to a blog of someone doing exactly that, with fixes to his issues,


http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example%20Side-Scrolling%20Camera

this link is within that itself which explains all the code needed for the UDNPawn.uc & UDNPlayercontroller.uc

Village Hut Asset


Chieftain Hut By Paul


Small Hut By Paul



Bridge By Paul

Village Hut Idea






By Paul








Chieftain Blockout




Chieftain Blockout by Paul

Chieftain

Chieftain by Paul 



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Reference.

By Paul