the 3 screens show the slab of concrete falling, the next steps are to set a a button press to activate a different animation for the character to jump out of the way, and a kill event if the player doesnt press it
Here is a early concept of the area were the tribe of people live. There will be a small number of huts for living in which the player may be able to out inside and explore.
These are designs of the beach area that will be the first area of our game. These are the pencil sketches and further down are the inked images that will be shown to the group and re-iterated into a final design.
This quick sketch of a doorway i coloured using basic tones we found to be used well with rock formations in close jungle areas.
When in first person view, to give at least a level of interaction with the player when the player looks at certain points they would get visual clues as to what theyre looking at, or from what their character perceives, so that you are not just looking at a picture
Here are a number of images to help in designing the airship for the game. The research looks into airship designs from final fantasy and of steampunk design.
I looked into temple entrances which are located in a forest or jungle. There are also some corridor images to help with the design of the inside of the temple.
By Paul
Here are some concepts for the tribe huts and assets including a village well. I had a little play around with the colour of the huts and the designs of each one.
This first video demonstrates the basic cinematic set up for our game using kismet and matinee, and the image underneath is the kismet connections that makes the cinematic work and the lik below shows more static cameras to try and find a cinematic style and we implemented a trigger to view in first person from a fixed position.
The image underneath shows the kismet set up that enables the player to press a certain button to activate a first person mode.
The image beneath is from the fist video on the blog that shows the pick up and place items to open a door in the kismet. It shows the first pick up and place connections and the matinee for the door to open.